#pragma once
#include "head.h"

class Res;
class Game
{
public:
	Game();

	void Update();
	void Render()
	{
		_ruler->Render();
		_debufInfo->Render();
	}
	~Game();
private:
	Res* _res;
	ClientUdp _clientUdp;
	ServerUdp _serverUdp;

	Tool::DebugInfo* _debufInfo;
	Tool::Ruler* _ruler;
};